pub enum LoopPhase {
Perceive,
Deliberate,
Gate,
Execute,
Commit,
Reflect,
Sleep,
}Expand description
Agent loop phase (from aiOS).
Variants§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for LoopPhase
impl<'de> Deserialize<'de> for LoopPhase
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for LoopPhase
impl Eq for LoopPhase
impl StructuralPartialEq for LoopPhase
Auto Trait Implementations§
impl Freeze for LoopPhase
impl RefUnwindSafe for LoopPhase
impl Send for LoopPhase
impl Sync for LoopPhase
impl Unpin for LoopPhase
impl UnsafeUnpin for LoopPhase
impl UnwindSafe for LoopPhase
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.