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ControlMessage

Struct ControlMessage 

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pub struct ControlMessage {
    pub command: InterventionCommand,
    pub ack: Option<Sender<InterventionOutcome>>,
}
Expand description

One routed intervention on the driver’s control channel: the neutral command plus an OPTIONAL reply channel the driver answers with the neutral InterventionOutcome ack.

The ack is what closes the loop back to the operator (NOI-6 §6.4): after the driver calls AgentSession::intervene it maps the session’s result onto an InterventionOutcome and, when an ack sender is present, replies with it. A None ack is the fire-and-forget shape (used where no operator is waiting, e.g. an internal test that only observes the applied side-effect).

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§command: InterventionCommand

The neutral command to apply to the session.

§ack: Option<Sender<InterventionOutcome>>

Optional reply channel the driver answers with the applied/gated/stale ack.

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impl ControlMessage

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pub const fn new(command: InterventionCommand) -> Self

A fire-and-forget control message with no ack reply channel.

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pub const fn with_ack( command: InterventionCommand, ack: Sender<InterventionOutcome>, ) -> Self

A control message paired with a reply channel for its ack.

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impl Debug for ControlMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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