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ActivityDispatch

Struct ActivityDispatch 

Source
pub struct ActivityDispatch {
    pub namespace: String,
    pub task_queue: String,
    pub node: Option<String>,
    pub workflow_id: WorkflowId,
    pub activity_id: ActivityId,
    pub name: String,
    pub input: String,
    pub config: String,
    pub attempt: u32,
    pub labels: BTreeMap<String, String>,
}
Expand description

A fully-resolved activity dispatch crossing the engine→transport seam.

The engine builds this once the durability layer has assigned the activity its ordinal, so it carries the real owning WorkflowId and the real per-workflow ActivityId recorded in history — not a transport-fabricated correlation token. A worker that logs these ids can therefore be correlated directly against the event store, and a result re-reported from a previous worker session keys to the exact execution it belongs to.

input and config are the JSON strings the Gleam SDK sends through the aion_flow_ffi:dispatch_activity/3 binding; attempt is the one-based delivery attempt the engine stamps onto the transport (the worker wire’s ActivityTask.attempt), so consumers distinguish retries without guessing.

Fields§

§namespace: String

Namespace selected for worker matching — the correctness/isolation boundary the activity may dispatch within.

§task_queue: String

Task queue (pool/flavour) selected within the namespace. The worker-pool address is (namespace, task_queue). There is no workflow-level selection yet, so the engine seam stamps the named "default" pool until the Gleam SDK selection (NSTQ-4) lands.

§node: Option<String>

OPTIONAL node affinity (NODE-4): the concrete worker host this dispatch is pinned to within the (namespace, task_queue) pool. None = no affinity (any worker in the pool). Resolved once at the schedule seam from the SDK’s per-activity node selection; there is no workflow-level default.

§workflow_id: WorkflowId

Real owning workflow id, recorded in history at WorkflowStarted.

§activity_id: ActivityId

Real per-workflow activity ordinal, recorded at ActivityScheduled.

§name: String

Registered activity-type name to match against worker registrations.

§input: String

JSON-encoded activity input.

§config: String

JSON-encoded dispatch config (retry/timeout/heartbeat policy).

§attempt: u32

One-based delivery attempt for this dispatch.

§labels: BTreeMap<String, String>

Human-meaningful display labels the workflow attached to the activity (for example brief=IP-001, repo=ablative-io/yggdrasil). The engine never interprets these; they ride to the worker purely so its logs and the ops console can show what a dispatch is working on. BTreeMap keeps the rendered order stable.

Trait Implementations§

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impl Clone for ActivityDispatch

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fn clone(&self) -> ActivityDispatch

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActivityDispatch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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