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Session

Struct Session 

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pub struct Session {
    pub name: SessionId,
    pub windows: Vec<Window>,
    pub active_window: usize,
    pub options: SessionOptions,
    pub created_at: SystemTime,
    /* private fields */
}

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§name: SessionId§windows: Vec<Window>§active_window: usize§options: SessionOptions§created_at: SystemTime

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impl Session

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pub fn new_window(&mut self, pane: Pane) -> WindowId

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pub fn kill_window( &mut self, window_id: WindowId, ) -> Result<(bool, Vec<Box<dyn PtyBackend>>)>

Kill a window by ID. Returns (session_empty, backends) so the caller can close the backends outside the session manager lock.

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pub fn to_info(&self) -> SessionInfo

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pub fn find_window(&self, window_id: WindowId) -> Option<&Window>

Find a window by ID.

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pub fn find_window_mut(&mut self, window_id: WindowId) -> Option<&mut Window>

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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