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SessionHandle

Struct SessionHandle 

Source
pub struct SessionHandle {
    pub session_id: String,
    pub done: bool,
    pub kill: Box<dyn Fn() + Send + Sync>,
    pub force_kill: Box<dyn Fn() + Send + Sync>,
    pub activities: Vec<SessionActivity>,
    pub current_activity: Option<SessionActivity>,
    pub access_token: String,
    pub last_stderr: Vec<String>,
    pub write_stdin: Box<dyn Fn(String) + Send + Sync>,
    pub update_access_token: Box<dyn Fn(String) + Send + Sync>,
}
Expand description

Session handle for a running session

Fields§

§session_id: String

Session ID

§done: bool

Flag indicating if session is done (set by kill/force_kill)

§kill: Box<dyn Fn() + Send + Sync>

Kill the session gracefully

§force_kill: Box<dyn Fn() + Send + Sync>

Force kill the session

§activities: Vec<SessionActivity>

Ring buffer of recent activities (last ~10)

§current_activity: Option<SessionActivity>

Most recent activity

§access_token: String

session_ingress_token for API calls

§last_stderr: Vec<String>

Ring buffer of last stderr lines

§write_stdin: Box<dyn Fn(String) + Send + Sync>

Write directly to child stdin

§update_access_token: Box<dyn Fn(String) + Send + Sync>

Update the access token for a running session (e.g. after token refresh).

Implementations§

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impl SessionHandle

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pub fn new(session_id: String, access_token: String) -> Self

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