pub struct DevelopmentEngineConfig {
pub participants: BTreeSet<AgentId>,
pub quorum: usize,
pub max_rounds: u64,
}Expand description
Configuration for the DevelopmentEngine.
Agents submit code artifacts (as ExternalBytes) each round. When enough
participants have submitted, the engine finalizes and selects the artifact
that received the most acceptance votes (ToolResult { accepted: true }).
If no votes are cast, the most-recently submitted artifact is selected.
Fields§
§participants: BTreeSet<AgentId>§quorum: usizeMinimum number of submissions needed before finalization is possible.
max_rounds: u64Maximum number of rounds before the engine force-finalizes with the best artifact seen so far, preventing infinite loops.
Implementations§
Source§impl DevelopmentEngineConfig
impl DevelopmentEngineConfig
pub fn new<I>(
participants: I,
quorum: usize,
max_rounds: u64,
) -> DevelopmentEngineConfigwhere
I: IntoIterator<Item = AgentId>,
Trait Implementations§
Source§impl Clone for DevelopmentEngineConfig
impl Clone for DevelopmentEngineConfig
Source§fn clone(&self) -> DevelopmentEngineConfig
fn clone(&self) -> DevelopmentEngineConfig
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DevelopmentEngineConfig
impl Debug for DevelopmentEngineConfig
impl Eq for DevelopmentEngineConfig
Source§impl PartialEq for DevelopmentEngineConfig
impl PartialEq for DevelopmentEngineConfig
impl StructuralPartialEq for DevelopmentEngineConfig
Auto Trait Implementations§
impl Freeze for DevelopmentEngineConfig
impl RefUnwindSafe for DevelopmentEngineConfig
impl Send for DevelopmentEngineConfig
impl Sync for DevelopmentEngineConfig
impl Unpin for DevelopmentEngineConfig
impl UnsafeUnpin for DevelopmentEngineConfig
impl UnwindSafe for DevelopmentEngineConfig
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