pub struct RendererScanlineAaSolid<'a, PF: PixelFormat> { /* private fields */ }Expand description
A renderer that stores a color and renders solid AA scanlines.
Port of C++ renderer_scanline_aa_solid. Wraps a RendererBase and
a stored color for convenience.
Implementations§
Source§impl<'a, PF: PixelFormat> RendererScanlineAaSolid<'a, PF>
impl<'a, PF: PixelFormat> RendererScanlineAaSolid<'a, PF>
pub fn new(ren: &'a mut RendererBase<PF>) -> Self
pub fn color(&mut self, c: PF::ColorType)
Sourcepub fn render(&mut self, ras: &mut RasterizerScanlineAa, sl: &mut ScanlineU8)
pub fn render(&mut self, ras: &mut RasterizerScanlineAa, sl: &mut ScanlineU8)
Render all scanlines from the rasterizer.
Auto Trait Implementations§
impl<'a, PF> Freeze for RendererScanlineAaSolid<'a, PF>
impl<'a, PF> RefUnwindSafe for RendererScanlineAaSolid<'a, PF>
impl<'a, PF> Send for RendererScanlineAaSolid<'a, PF>
impl<'a, PF> Sync for RendererScanlineAaSolid<'a, PF>
impl<'a, PF> Unpin for RendererScanlineAaSolid<'a, PF>
impl<'a, PF> !UnwindSafe for RendererScanlineAaSolid<'a, PF>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more