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SpanGouraud

Struct SpanGouraud 

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pub struct SpanGouraud<C: Clone> { /* private fields */ }
Expand description

Gouraud shading base class.

Stores a triangle with per-vertex colors. Implements VertexSource to feed the (possibly dilated) triangle outline to the rasterizer.

Dilation produces a 6-vertex beveled polygon for numerical stability, while the color interpolation coordinates use miter joins calculated via calc_intersection.

Port of C++ span_gouraud<ColorT>.

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impl<C: Clone + Default> SpanGouraud<C>

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pub fn new() -> Self

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pub fn new_with_triangle( c1: C, c2: C, c3: C, x1: f64, y1: f64, x2: f64, y2: f64, x3: f64, y3: f64, d: f64, ) -> Self

Construct with colors and triangle geometry.

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pub fn colors(&mut self, c1: C, c2: C, c3: C)

Set the vertex colors.

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pub fn triangle( &mut self, x1: f64, y1: f64, x2: f64, y2: f64, x3: f64, y3: f64, d: f64, )

Set the triangle geometry and optionally dilate it.

When d != 0, the triangle is dilated to form a 6-vertex beveled polygon for numerical stability. The color interpolation coordinates are recalculated using miter-join intersections.

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pub fn arrange_vertices(&self) -> [CoordType<C>; 3]

Sort vertices by Y coordinate (top to bottom).

Returns an array of three CoordType sorted so that result[0].y <= result[1].y <= result[2].y.

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impl<C: Clone + Default> Default for SpanGouraud<C>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<C: Clone + Default> VertexSource for SpanGouraud<C>

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fn rewind(&mut self, _path_id: u32)

Reset the vertex source to the beginning of the given path. path_id selects which sub-path to iterate (0 for the first/only path).
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fn vertex(&mut self, x: &mut f64, y: &mut f64) -> u32

Return the next vertex. Writes coordinates to x and y, returns a path command. Returns PATH_CMD_STOP when iteration is complete.

Auto Trait Implementations§

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impl<C> Freeze for SpanGouraud<C>
where C: Freeze,

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impl<C> RefUnwindSafe for SpanGouraud<C>
where C: RefUnwindSafe,

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impl<C> Send for SpanGouraud<C>
where C: Send,

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impl<C> Sync for SpanGouraud<C>
where C: Sync,

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impl<C> Unpin for SpanGouraud<C>
where C: Unpin,

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impl<C> UnwindSafe for SpanGouraud<C>
where C: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.