pub struct FrameHistory { /* private fields */ }Expand description
Rolling buffer of recent frame times in milliseconds. Apps push from
the main loop; widgets read for display. Sized for ~1 second at
60 fps (matches the egui reference and the prior demo_ui copy).
Implementations§
Source§impl FrameHistory
impl FrameHistory
Sourcepub const CAP: usize = 60
pub const CAP: usize = 60
Number of samples retained. Tuned for a 1-second window at the 60 fps target — short enough to surface a transient hitch on the graph, long enough that a single slow frame doesn’t dominate the “Mean CPU usage” readout.
pub fn new() -> Self
Sourcepub fn push(&mut self, frame_ms: f32)
pub fn push(&mut self, frame_ms: f32)
Append frame_ms, dropping the oldest sample once the buffer is full.
pub fn is_empty(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameHistory
impl RefUnwindSafe for FrameHistory
impl Send for FrameHistory
impl Sync for FrameHistory
impl Unpin for FrameHistory
impl UnsafeUnpin for FrameHistory
impl UnwindSafe for FrameHistory
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