pub struct GamepadState {
pub left_x: f64,
pub left_y: f64,
pub buttons: u32,
}Expand description
One pad’s state, republished by the shell every frame.
Fields§
§left_x: f64Left stick, -1..1 per axis, screen convention (y down).
left_y: f64Pressed buttons as buttons bits.
Implementations§
Trait Implementations§
Source§impl Clone for GamepadState
impl Clone for GamepadState
impl Copy for GamepadState
Source§impl Debug for GamepadState
impl Debug for GamepadState
Source§impl Default for GamepadState
impl Default for GamepadState
Source§impl PartialEq for GamepadState
impl PartialEq for GamepadState
impl StructuralPartialEq for GamepadState
Auto Trait Implementations§
impl Freeze for GamepadState
impl RefUnwindSafe for GamepadState
impl Send for GamepadState
impl Sync for GamepadState
impl Unpin for GamepadState
impl UnsafeUnpin for GamepadState
impl UnwindSafe for GamepadState
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