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SceneTransform

Struct SceneTransform 

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pub struct SceneTransform {
    pub zoom: f64,
    pub offset: Point,
}
Expand description

Translation + uniform scale mapping scene space to Scene-local screen space.

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§zoom: f64

Screen pixels per scene unit. Always > 0.

§offset: Point

Scene→screen translation, applied after scaling (Scene-local Y-up px).

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impl SceneTransform

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pub fn new(zoom: f64, offset: Point) -> Self

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pub fn identity() -> Self

Zoom 1, no translation — scene coordinates equal screen coordinates.

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pub fn scene_to_screen(&self, p: Point) -> Point

Map a scene-space point to Scene-local screen space.

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pub fn to_affine(&self) -> TransAffine

This transform as a crate::TransAffine mapping scene (child) space to Scene-local screen space, i.e. screen = zoom * scene + offset.

This is what Scene returns from Widget::child_transform so the framework’s paint / hit-test / dispatch / inspector traversals all map coordinates through the same pan/zoom the content is drawn under.

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pub fn screen_to_scene(&self, p: Point) -> Point

Map a Scene-local screen point back to scene space.

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pub fn visible_scene_rect(&self, size: Size) -> Rect

The region of scene space currently visible in a container of size (the Scene widget’s bounds), expressed in scene coordinates.

This is what the caller reads back as the “scene rect”.

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pub fn pan(&mut self, delta_screen: Point)

Translate the view by a screen-space delta (drag-to-pan). Content follows the cursor: dragging right moves the scene content right.

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pub fn zoom_at( &mut self, cursor_screen: Point, new_zoom: f64, range: (f64, f64), )

Change the zoom to new_zoom (clamped to range) while keeping the scene point currently under cursor_screen fixed on screen.

This is the invariant that makes wheel-zoom feel anchored to the cursor rather than to the origin.

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pub fn fit(content: Rect, container: Size, range: (f64, f64)) -> Self

Build a transform that fits content (a rect in scene coords) fully inside a container of the given size, centered, with a uniform scale clamped to range. Used for the initial view and for “reset view”.

Trait Implementations§

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impl Clone for SceneTransform

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fn clone(&self) -> SceneTransform

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SceneTransform

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impl Debug for SceneTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SceneTransform

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for SceneTransform

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fn eq(&self, other: &SceneTransform) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for SceneTransform

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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