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KeyRepeatState

Struct KeyRepeatState 

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pub struct KeyRepeatState {
    pub key_index: usize,
    pub pressed_at: Instant,
    pub last_fired_at: Option<Instant>,
}
Expand description

Hold-to-repeat state captured the moment the user presses a repeat-eligible key (currently Backspace only). Polled from super::paint_software_keyboard every frame so the firing cadence happens in lockstep with the animation loop — no separate timer thread, fully WASM-friendly.

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§key_index: usize

Index into last_painted_keys. We re-check the key still exists and is still under the pointer each tick.

§pressed_at: Instant

When the user pressed the key down. held_for = now - pressed_at.

§last_fired_at: Option<Instant>

When we last fired a synthetic key for this hold. None = never fired; the first fire happens after initial_delay elapses.

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impl KeyRepeatState

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pub const INITIAL_DELAY: Duration

How long the user must hold before the first repeat fires.

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pub const REPEAT_PERIOD: Duration

Period between subsequent repeats. Constant for now; we could ramp it down for an accelerating delete-line feel later.

Trait Implementations§

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impl Clone for KeyRepeatState

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fn clone(&self) -> KeyRepeatState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for KeyRepeatState

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impl Debug for KeyRepeatState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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