pub struct MenuBar { /* private fields */ }Implementations§
Source§impl MenuBar
impl MenuBar
pub fn new( font: Arc<Font>, menus: Vec<TopMenu>, on_action: impl FnMut(&str) + 'static, ) -> Self
Sourcepub fn with_orientation(self, orientation: MenuOrientation) -> Self
pub fn with_orientation(self, orientation: MenuOrientation) -> Self
Use a vertical layout — the bar stacks its menu buttons top-to- bottom (Y-up: highest local Y first) and opens popups to the RIGHT of each button. Intended for narrow, tall chrome strips such as a left-side mobile sidebar.
Sourcepub fn with_fit_width(self, fit: bool) -> Self
pub fn with_fit_width(self, fit: bool) -> Self
Opt into tight-width sizing — Widget::layout will report the
summed menu-button width rather than the full available width.
Use when the MenuBar is hosted inside a FlexRow with sibling
chrome on the right (project title, status indicators, etc.)
that needs to share the same row.
pub fn with_font_size(self, font_size: f64) -> Self
Override the popup’s MenuStyle — geometry and inline-glyph
characters (submenu chevron, check mark, radio mark). Hosts
that bundle Font Awesome typically swap the default Unicode
chars for FA equivalents so the menu indicators visually match
the icons used everywhere else.
Replace the bar’s top-level menu list at runtime. Used by callers that derive menu contents from app state (e.g. radio-style theme pickers) and need to refresh the items each frame so the popup’s check/radio marks reflect the canonical state. Invalidates the backbuffer cache so the next paint re-rasters bar labels.
Read-only access to the configured top-level menus. Mainly for tests that need to inspect labels / items without going through the popup state machine.
Trait Implementations§
Source§impl Widget for MenuBar
impl Widget for MenuBar
Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Source§fn set_bounds(&mut self, bounds: Rect)
fn set_bounds(&mut self, bounds: Rect)
Source§fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>>
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fn layout(&mut self, available: Size) -> Size
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fn accepts_text_input(&self) -> bool
true when this widget accepts free-form character input (typing
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numeric fields override to
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panel: the App walks UP the focus path and asks each ancestor
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fn set_label_color(&mut self, _color: Color)
Label), update its foreground
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children to retint labels without rebuilding them — used by Button
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fn set_label_text(&mut self, _text: &str)
Label), update its
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as_reflect. Used by the
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Source§fn contributes_children_to_inspector(&self) -> bool
fn contributes_children_to_inspector(&self) -> bool
Source§fn show_in_inspector(&self) -> bool
fn show_in_inspector(&self) -> bool
false to hide this widget (and its subtree) from the inspector
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Source§fn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx)
fn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx)
Source§fn finish_paint(&mut self, _ctx: &mut dyn DrawCtx)
fn finish_paint(&mut self, _ctx: &mut dyn DrawCtx)
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fn inspector_child_transform(&self) -> TransAffine
paint() does — e.g. a widget
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accumulating descendant screen bounds. Without this hook the
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fn padding(&self) -> Insets
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fn h_anchor(&self) -> HAnchor
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fn widget_base(&self) -> Option<&WidgetBase>
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widget_base. Read moreSource§fn enforce_integer_bounds(&self) -> bool
fn enforce_integer_bounds(&self) -> bool
paint_subtree should snap this widget’s incoming
translation to the physical pixel grid. Read moreSource§fn measure_min_height(&self, _available_w: f64) -> f64
fn measure_min_height(&self, _available_w: f64) -> f64
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fn take_raise_request(&mut self) -> bool
crate::widgets::Stack) call this on each
child at the start of layout(). A widget that returns true is
moved to the END of its parent’s child list — painted last, i.e.
raised to the top of the z-order. take_ semantics: the call is
also expected to clear the request so the child doesn’t keep
getting raised every frame. Read moreSource§fn needs_draw(&self) -> bool
fn needs_draw(&self) -> bool
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fn next_draw_deadline(&self) -> Option<Instant>
None = no scheduled wake.
The host loop turns a Some(t) into ControlFlow::WaitUntil(t) so
e.g. a cursor blink fires without continuous polling. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for MenuBar
impl !Send for MenuBar
impl !Sync for MenuBar
impl !UnwindSafe for MenuBar
impl Freeze for MenuBar
impl Unpin for MenuBar
impl UnsafeUnpin for MenuBar
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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