pub struct MenuItem {
pub label: String,
pub icon: Option<char>,
pub swatch: Option<Color>,
pub shortcut: Option<String>,
pub accelerator: Option<MenuShortcut>,
pub enabled: bool,
pub selection: MenuSelection,
pub action: Option<String>,
pub submenu: Vec<MenuEntry>,
pub close_on_activate: bool,
}Fields§
§label: String§icon: Option<char>§swatch: Option<Color>Colour swatch painted in the icon slot. When Some, takes
precedence over icon and over the check / radio selection
glyph — the popup paints a rounded filled rect in the icon
column. For radio-style rows the selected item gets a thin
stroke around the swatch instead of the usual radio_glyph,
so the colour itself remains the dominant cue.
Intended for menus where each item represents a colour the user is picking (accent palette, brush colour, etc.).
shortcut: Option<String>§accelerator: Option<MenuShortcut>§enabled: bool§selection: MenuSelection§action: Option<String>§close_on_activate: boolImplementations§
Source§impl MenuItem
impl MenuItem
pub fn action(label: impl Into<String>, action: impl Into<String>) -> Self
pub fn disabled(self) -> Self
pub fn checked(self, checked: bool) -> Self
pub fn radio(self, selected: bool) -> Self
pub fn keep_open(self) -> Self
pub fn close_on_activate(self, close: bool) -> Self
pub fn icon(self, icon: char) -> Self
Sourcepub fn swatch(self, color: Color) -> Self
pub fn swatch(self, color: Color) -> Self
Paint a colour swatch in the icon slot instead of a glyph. See
MenuItem::swatch for behaviour details.
pub fn shortcut(self, shortcut: impl Into<String>) -> Self
pub fn accelerator(self, accelerator: MenuShortcut) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MenuItem
impl RefUnwindSafe for MenuItem
impl Send for MenuItem
impl Sync for MenuItem
impl Unpin for MenuItem
impl UnsafeUnpin for MenuItem
impl UnwindSafe for MenuItem
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