pub struct MenuItem {
pub label: String,
pub icon: Option<char>,
pub shortcut: Option<String>,
pub accelerator: Option<MenuShortcut>,
pub enabled: bool,
pub selection: MenuSelection,
pub action: Option<String>,
pub submenu: Vec<MenuEntry>,
pub close_on_activate: bool,
}Fields§
§label: String§icon: Option<char>§shortcut: Option<String>§accelerator: Option<MenuShortcut>§enabled: bool§selection: MenuSelection§action: Option<String>§close_on_activate: boolImplementations§
Source§impl MenuItem
impl MenuItem
pub fn action(label: impl Into<String>, action: impl Into<String>) -> Self
pub fn disabled(self) -> Self
pub fn checked(self, checked: bool) -> Self
pub fn radio(self, selected: bool) -> Self
pub fn keep_open(self) -> Self
pub fn close_on_activate(self, close: bool) -> Self
pub fn icon(self, icon: char) -> Self
pub fn shortcut(self, shortcut: impl Into<String>) -> Self
pub fn accelerator(self, accelerator: MenuShortcut) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MenuItem
impl RefUnwindSafe for MenuItem
impl Send for MenuItem
impl Sync for MenuItem
impl Unpin for MenuItem
impl UnsafeUnpin for MenuItem
impl UnwindSafe for MenuItem
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