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BackbufferState

Struct BackbufferState 

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pub struct BackbufferState {
    pub cache: BackbufferCache,
    pub dirty: bool,
    pub width: u32,
    pub height: u32,
    pub spec_kind: BackbufferKind,
    pub theme_epoch: u64,
    pub typography_epoch: u64,
    pub async_state_epoch: u64,
    pub repaint_count: u64,
    pub composite_count: u64,
    /* private fields */
}
Expand description

Retained widget backbuffer state shared by software and GL implementations.

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§cache: BackbufferCache§dirty: bool§width: u32§height: u32§spec_kind: BackbufferKind§theme_epoch: u64

Visuals epoch recorded the last time this retained surface was repainted. Retained backend layers compare it against the live theme epoch so a dark/light flip rebuilds the window/layer in the shared paint path.

§typography_epoch: u64

Typography epoch recorded the last time this retained surface was repainted. Without this, a clean parent FBO can keep compositing old text after global font/LCD settings change.

§async_state_epoch: u64

Async-state epoch (see crate::animation::async_state_epoch) recorded the last paint. Mismatch forces a re-raster so a freshly-arrived async result (image fetch, font load) doesn’t composite the previous frame’s stale FBO contents.

§repaint_count: u64§composite_count: u64

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impl BackbufferState

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pub fn new() -> Self

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pub fn id(&self) -> u64

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pub fn invalidate(&mut self)

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impl Default for BackbufferState

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fn default() -> Self

Returns the “default value” for a type. Read more

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