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CachedGlyph

Struct CachedGlyph 

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pub struct CachedGlyph {
    pub verts: Vec<[f32; 2]>,
    pub indices: Vec<u32>,
}
Expand description

Pre-tessellated triangle mesh for one glyph at a specific pixel size.

All coordinates are in glyph-local pixels (origin 0, 0). To place on screen: for each [vx, vy] in verts compute transform_pt(pen_x + vx as f64, baseline_y + vy as f64).

Fields§

§verts: Vec<[f32; 2]>

Flattened vertex list — each element is one screen-space [x, y].

§indices: Vec<u32>

Triangle index list — every three consecutive values index a triangle into verts.

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