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TouchState

Struct TouchState 

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pub struct TouchState { /* private fields */ }
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Tracks every active touch across every known device. Lives on App; widgets never see this directly.

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impl TouchState

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pub fn new() -> Self

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pub fn on_start( &mut self, device: TouchDeviceId, id: TouchId, pos: Point, force: Option<f32>, )

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pub fn on_move( &mut self, device: TouchDeviceId, id: TouchId, pos: Point, force: Option<f32>, )

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pub fn on_end_or_cancel(&mut self, device: TouchDeviceId, id: TouchId)

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pub fn update_gesture(&mut self)

Recompute the per-frame aggregate. Called by App right before the multi-touch value is published, so every paint / on_event in the same frame sees consistent deltas.

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pub fn current(&self) -> Option<MultiTouchInfo>

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pub fn active_count(&self) -> usize

Total number of fingers currently down (across all devices). Useful as a lightweight “are we in a gesture?” probe when a widget doesn’t care about the per-delta aggregate.

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impl Default for TouchState

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fn default() -> TouchState

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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impl<T> From<T> for T

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impl<T, U> Into<U> for T
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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