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LifecycleManager

Struct LifecycleManager 

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pub struct LifecycleManager { /* private fields */ }
Expand description

Manages the lifecycle of a single agent.

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impl LifecycleManager

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pub fn new(agent_id: &str) -> Self

Create a new lifecycle manager for the given agent.

The initial state is LifecycleState::Provisioning.

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pub fn state(&self) -> LifecycleState

Return the current lifecycle state.

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pub fn agent_id(&self) -> &str

Return the agent identifier.

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pub fn events(&self) -> &[LifecycleEvent]

Return all recorded lifecycle events.

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pub fn transition( &mut self, to: LifecycleState, reason: &str, initiated_by: &str, ) -> Result<&LifecycleEvent, String>

Attempt to transition the agent to to.

Returns the resulting LifecycleEvent on success, or an error message describing why the transition is not allowed.

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pub fn can_transition(&self, to: LifecycleState) -> bool

Check whether transitioning from the current state to to is valid.

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pub fn activate(&mut self, reason: &str) -> Result<&LifecycleEvent, String>

Convenience: transition to LifecycleState::Active.

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pub fn suspend(&mut self, reason: &str) -> Result<&LifecycleEvent, String>

Convenience: transition to LifecycleState::Suspended.

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pub fn quarantine(&mut self, reason: &str) -> Result<&LifecycleEvent, String>

Convenience: transition to LifecycleState::Quarantined.

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pub fn decommission(&mut self, reason: &str) -> Result<&LifecycleEvent, String>

Convenience: transition to LifecycleState::Decommissioning.

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