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EngineState

Struct EngineState 

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pub struct EngineState {
Show 23 fields pub dag: DagEngine, pub scheduler: SchedulerEngine, pub trigger: TriggerEngine, pub batch: BatchEngine, pub stream: StreamEngine, pub fanout: FanOutEngine, pub fsm: FsmEngine, pub retry: RetryEngine, pub rollback: RollbackEngine, pub circuit: CircuitBreakerEngine, pub dead_letter: DeadLetterEngine, pub idempotency: IdempotencyEngine, pub approval: ApprovalEngine, pub audit: AuditEngine, pub variable: VariableEngine, pub template: TemplateEngine, pub natural: NaturalLanguageEngine, pub composer: CompositionEngine, pub archaeology: ArchaeologyEngine, pub prediction: PredictionEngine, pub evolution: EvolutionEngine, pub dream: DreamEngine, pub collective: CollectiveEngine,
}
Expand description

Shared state for all engines.

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§dag: DagEngine§scheduler: SchedulerEngine§trigger: TriggerEngine§batch: BatchEngine§stream: StreamEngine§fanout: FanOutEngine§fsm: FsmEngine§retry: RetryEngine§rollback: RollbackEngine§circuit: CircuitBreakerEngine§dead_letter: DeadLetterEngine§idempotency: IdempotencyEngine§approval: ApprovalEngine§audit: AuditEngine§variable: VariableEngine§template: TemplateEngine§natural: NaturalLanguageEngine§composer: CompositionEngine§archaeology: ArchaeologyEngine§prediction: PredictionEngine§evolution: EvolutionEngine§dream: DreamEngine§collective: CollectiveEngine

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impl EngineState

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pub fn new() -> Self

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impl Default for EngineState

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fn default() -> Self

Returns the “default value” for a type. Read more

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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