pub struct RealityLayers {
pub current_layer: RealityLayer,
pub layers: Vec<LayerStatus>,
pub consistency: LayerConsistency,
pub transitions: Vec<LayerTransition>,
pub confidence: f64,
}Expand description
Multiple layers of reality the agent perceives.
Fields§
§current_layer: RealityLayer§layers: Vec<LayerStatus>§consistency: LayerConsistency§transitions: Vec<LayerTransition>§confidence: f64Trait Implementations§
Source§impl Clone for RealityLayers
impl Clone for RealityLayers
Source§fn clone(&self) -> RealityLayers
fn clone(&self) -> RealityLayers
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RealityLayers
impl Debug for RealityLayers
Source§impl<'de> Deserialize<'de> for RealityLayers
impl<'de> Deserialize<'de> for RealityLayers
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RealityLayers
impl RefUnwindSafe for RealityLayers
impl Send for RealityLayers
impl Sync for RealityLayers
impl Unpin for RealityLayers
impl UnsafeUnpin for RealityLayers
impl UnwindSafe for RealityLayers
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more