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LoopInput

Struct LoopInput 

Source
pub struct LoopInput {
    pub instruction: String,
    pub output_contract: Option<String>,
    pub seed: Vec<(String, String)>,
    pub model: String,
    pub max_steps: u32,
    pub max_tokens: u64,
    pub deadline: Instant,
    pub cancel: Option<Arc<AtomicBool>>,
}
Expand description

The explicit inputs the loop needs, independent of where they came from (CLI Config for once-mode, or a SpawnPayload for a subagent). This is the seam that lets the same loop body run in-process or in a child.

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§instruction: String§output_contract: Option<String>§seed: Vec<(String, String)>

Narrowed context seed as (role, content) pairs (role ∈ system|user|assistant|tool).

§model: String§max_steps: u32§max_tokens: u64§deadline: Instant§cancel: Option<Arc<AtomicBool>>

A cooperative cancel flag checked at each turn boundary (set by a subagent’s control thread on ControlMsg::Cancel). None for a run with no external canceller.

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