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AgentRuntime

Struct AgentRuntime 

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pub struct AgentRuntime { /* private fields */ }

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impl AgentRuntime

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pub async fn run_plan_agentic<F>( &self, session_id: SessionId, objective: &str, generator: Arc<dyn PlanGenerator>, plan_store: Option<Arc<dyn PlanStore>>, on_event: F, ) -> Result<RunOutcome, AgentError>

Run a plan in agentic mode: each step becomes an agent turn.

The agent receives step instructions as user input and decides autonomously which tools to call. No StepExecutor is needed.

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pub async fn run_plan_deterministic<F>( &self, session_id: SessionId, objective: &str, generator: Arc<dyn PlanGenerator>, executor: Arc<dyn StepExecutor>, policy: Option<Arc<dyn StepContinuePolicy>>, recovery: Option<Arc<dyn RecoveryStrategy>>, plan_store: Option<Arc<dyn PlanStore>>, on_event: F, ) -> Result<RunOutcome, AgentError>

Run a plan in deterministic mode: each step is executed directly through the provided StepExecutor.

Use this when you want the plan to be executed without LLM turn overhead (e.g. predetermined SSH commands).

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impl AgentRuntime

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pub async fn create_session(&self) -> SessionId

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pub async fn restore_session( &self, session_id: &SessionId, ) -> Option<AgentSession>

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pub async fn session(&self, session_id: &SessionId) -> Option<AgentSession>

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pub async fn session_or_err( &self, session_id: &SessionId, ) -> Result<AgentSession, AgentError>

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pub async fn with_session_mut<F, R>( &self, session_id: &SessionId, f: F, ) -> Result<R, AgentError>
where F: FnOnce(&mut AgentSession) -> R,

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pub fn emit_event(&self, event: AgentEvent)

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pub fn subscribe_events(&self) -> Receiver<AgentEvent>

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pub fn event_bus(&self) -> &EventBus

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pub fn session_manager(&self) -> &SessionManager

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pub fn llm_engine(&self) -> &LlmEngine

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pub fn tool_engine(&self) -> &ToolEngine

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pub fn tool_engine_mut(&mut self) -> &mut ToolEngine

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pub fn client(&self) -> Arc<dyn LlmClient>

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pub fn tools_mut(&mut self) -> &mut ToolRegistry

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pub fn config(&self) -> &AgentConfig

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pub fn approval_handler(&self) -> Option<&Arc<dyn ApprovalHandler>>

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pub async fn cached_approval( &self, session_id: &SessionId, action_key: &str, ) -> bool

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pub async fn cache_approval(&self, session_id: &SessionId, action_key: String)

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pub async fn save_checkpoint( &self, session_id: &SessionId, checkpoint: CheckpointData, ) -> Result<(), AgentError>

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pub async fn load_checkpoint( &self, _session_id: &SessionId, _checkpoint: &CheckpointData, ) -> Result<Option<CheckpointData>, AgentError>

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pub async fn resume_from_checkpoint<F>( &self, checkpoint: CheckpointData, on_event: F, ) -> Result<RunOutcome, AgentError>

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pub async fn run<F>( &self, session_id: SessionId, on_event: F, ) -> Result<RunOutcome, AgentError>

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pub async fn run_turn_with_handler<F>( &self, session_id: SessionId, user_input: &str, on_event: F, ) -> Result<RunOutcome, AgentError>

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pub async fn run_turn_stream( &self, session_id: SessionId, user_input: &str, ) -> Result<(Vec<AgentEvent>, RunOutcome), AgentError>

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pub async fn add_user_message( &self, session_id: &SessionId, text: impl Into<String>, ) -> Result<(), AgentError>

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pub async fn add_system_message( &self, session_id: &SessionId, text: impl Into<String>, ) -> Result<(), AgentError>

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pub async fn add_tool_result( &self, session_id: &SessionId, tool_call_id: &str, summary: impl Into<String>, ) -> Result<(), AgentError>

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pub async fn get_messages( &self, session_id: &SessionId, ) -> Result<Vec<ChatMessage>, AgentError>

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pub async fn validate_session( &self, session_id: &SessionId, ) -> Result<(), AgentError>

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pub fn session_store(&self) -> Arc<dyn SessionStore>

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