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SkillRegistry

Struct SkillRegistry 

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pub struct SkillRegistry { /* private fields */ }
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Registry of all loaded skills with indexes for fast lookup.

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impl SkillRegistry

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pub fn load(skills_dir: &Path) -> Result<Self, SkillError>

Load all skills from a directory. Each subdirectory is a skill.

If skill.toml exists, parse it for full metadata. Otherwise, fall back to reading SKILL.md for name + description only.

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pub fn merge(&mut self, source: GcsSkillSource)

Merge skills from a remote source (e.g. GCS). Local skills take precedence on name collision.

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pub fn get_skill(&self, name: &str) -> Option<&SkillMeta>

Get a skill by name.

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pub fn list_skills(&self) -> &[SkillMeta]

List all loaded skills.

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pub fn skills_for_tool(&self, tool_name: &str) -> Vec<&SkillMeta>

Skills that cover a specific tool name.

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pub fn skills_for_provider(&self, provider_name: &str) -> Vec<&SkillMeta>

Skills that cover a specific provider name.

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pub fn skills_for_category(&self, category: &str) -> Vec<&SkillMeta>

Skills that cover a specific category.

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pub fn search(&self, query: &str) -> Vec<&SkillMeta>

Search skills by fuzzy matching on name, description, keywords, hint, and tool names.

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pub fn read_content(&self, name: &str) -> Result<String, SkillError>

Read the SKILL.md content for a skill, stripping any YAML frontmatter. Checks the in-memory files cache first (for GCS skills), then falls back to filesystem.

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pub fn list_references(&self, name: &str) -> Result<Vec<String>, SkillError>

List reference files for a skill. Checks files cache first (GCS), then filesystem.

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pub fn read_reference( &self, skill_name: &str, ref_name: &str, ) -> Result<String, SkillError>

Read a specific reference file. Checks files cache first (GCS), then filesystem.

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pub fn bundle_files( &self, name: &str, ) -> Result<HashMap<String, Vec<u8>>, SkillError>

Get all files in a skill as a map of relative_path → bytes. Works for both local (filesystem) and remote (cached) skills.

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pub fn skill_count(&self) -> usize

Number of loaded skills.

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pub fn validate_tool_bindings( &self, name: &str, manifest_registry: &ManifestRegistry, ) -> Result<(Vec<String>, Vec<String>), SkillError>

Validate a skill’s tool bindings against a ManifestRegistry. Returns (valid_tools, unknown_tools).

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