pub struct EffectResult {
pub effect_id: EffectId,
pub terminal_status: EffectTerminalStatus,
pub external_operation_id: Option<String>,
pub reconciliation_ref: Option<String>,
pub error_ref: Option<String>,
pub content_refs: Vec<ContentRef>,
pub redacted_summary: String,
}Expand description
Carries the effect result record payload for journal, event, or fixture surfaces. Creating or cloning it only preserves serialized SDK state; append, publish, replay, or export effects are documented on the runtime and port methods that store it.
Fields§
§effect_id: EffectIdStable effect id used for typed lineage, lookup, or dedupe.
terminal_status: EffectTerminalStatusTerminal status used by this record or request.
external_operation_id: Option<String>Stable external operation id used for typed lineage, lookup, or dedupe.
reconciliation_ref: Option<String>Typed reconciliation ref reference. Resolving or executing it is a separate policy-gated step.
error_ref: Option<String>Typed error ref reference. Resolving or executing it is a separate policy-gated step.
content_refs: Vec<ContentRef>Content references associated with this record; resolving them is a separate policy-gated step.
redacted_summary: StringRedacted human-readable summary safe for events, telemetry, and logs.
Implementations§
Trait Implementations§
Source§impl Clone for EffectResult
impl Clone for EffectResult
Source§fn clone(&self) -> EffectResult
fn clone(&self) -> EffectResult
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for EffectResult
impl Debug for EffectResult
Source§impl<'de> Deserialize<'de> for EffectResult
impl<'de> Deserialize<'de> for EffectResult
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for EffectResult
Source§impl PartialEq for EffectResult
impl PartialEq for EffectResult
Source§fn eq(&self, other: &EffectResult) -> bool
fn eq(&self, other: &EffectResult) -> bool
self and other values to be equal, and is used by ==.