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InteractionSession

Trait InteractionSession 

Source
pub trait InteractionSession: Send + Sync {
    // Required methods
    fn prepare<'life0, 'life1, 'async_trait>(
        &'life0 self,
        operation: &'life1 OperationContext,
        request: InteractionRequest,
    ) -> Pin<Box<dyn Future<Output = Result<(), PortFailure>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn wait<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        operation: &'life1 OperationContext,
        request_id: &'life2 str,
    ) -> Pin<Box<dyn Future<Output = Result<InteractionResponse, PortFailure>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;

    // Provided method
    fn request<'life0, 'life1, 'async_trait>(
        &'life0 self,
        operation: &'life1 OperationContext,
        request: InteractionRequest,
    ) -> Pin<Box<dyn Future<Output = Result<InteractionResponse, PortFailure>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
}

Required Methods§

Source

fn prepare<'life0, 'life1, 'async_trait>( &'life0 self, operation: &'life1 OperationContext, request: InteractionRequest, ) -> Pin<Box<dyn Future<Output = Result<(), PortFailure>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Register a pending request before it becomes externally visible.

Source

fn wait<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, operation: &'life1 OperationContext, request_id: &'life2 str, ) -> Pin<Box<dyn Future<Output = Result<InteractionResponse, PortFailure>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Wait for a response to a request registered by Self::prepare.

Provided Methods§

Source

fn request<'life0, 'life1, 'async_trait>( &'life0 self, operation: &'life1 OperationContext, request: InteractionRequest, ) -> Pin<Box<dyn Future<Output = Result<InteractionResponse, PortFailure>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§