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RemoteRelay

Struct RemoteRelay 

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pub struct RemoteRelay { /* private fields */ }

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impl RemoteRelay

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pub fn new(server_url: &str) -> Self

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pub fn health(&self) -> Result<String, String>

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pub fn register( &self, agent_id: &str, session_id: &str, pid: u32, ) -> Result<AgentRegistration, String>

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pub fn unregister(&self, session_id: &str) -> Result<(), String>

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pub fn agents(&self) -> Result<Vec<AgentRegistration>, String>

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pub fn send( &self, from_session: &str, from_agent: &str, to_session: Option<&str>, content: &str, ) -> Result<Message, String>

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pub fn send_scoped( &self, from_session: &str, from_agent: &str, to_session: Option<&str>, content: &str, team_id: Option<&str>, channel: Option<&str>, ) -> Result<Message, String>

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pub fn inbox( &self, session_id: &str, limit: usize, ) -> Result<Vec<Message>, String>

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pub fn inbox_scoped( &self, session_id: &str, limit: usize, team: Option<&str>, channel: Option<&str>, ) -> Result<Vec<Message>, String>

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pub fn unread_count(&self, session_id: &str) -> Result<u64, String>

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pub fn signup( &self, email: &str, name: &str, ) -> Result<(String, String), String>

Sign up for a new account. Returns (user_id, api_key).

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pub fn login(&self, email: &str) -> Result<String, String>

Log in with an existing email. Returns a new api_key.

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pub fn create_team(&self, api_key: &str, name: &str) -> Result<Team, String>

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pub fn list_teams(&self, api_key: &str) -> Result<Vec<Team>, String>

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pub fn invite( &self, api_key: &str, team_id: &str, email: Option<&str>, ) -> Result<String, String>

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pub fn join_team(&self, api_key: &str, token: &str) -> Result<(), String>

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pub fn list_members( &self, api_key: &str, team_id: &str, ) -> Result<Vec<TeamMember>, String>

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pub fn kick_member( &self, api_key: &str, team_id: &str, user_id: &str, ) -> Result<(), String>

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pub fn create_channel( &self, api_key: &str, team_id: &str, name: &str, ) -> Result<Channel, String>

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pub fn list_channels( &self, api_key: &str, team_id: &str, ) -> Result<Vec<Channel>, String>

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