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GraphStorage

Trait GraphStorage 

Source
pub trait GraphStorage: Send + Sync {
    // Required methods
    fn create_node<'life0, 'life1, 'async_trait>(
        &'life0 self,
        node: &'life1 Node,
    ) -> Pin<Box<dyn Future<Output = Result<Node>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn get_node<'life0, 'async_trait>(
        &'life0 self,
        id: NodeId,
    ) -> Pin<Box<dyn Future<Output = Result<Node>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn update_node<'life0, 'life1, 'async_trait>(
        &'life0 self,
        node: &'life1 Node,
    ) -> Pin<Box<dyn Future<Output = Result<Node>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn delete_node<'life0, 'async_trait>(
        &'life0 self,
        id: NodeId,
    ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait;
    fn query_nodes<'life0, 'life1, 'async_trait>(
        &'life0 self,
        query: &'life1 GraphQuery,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn create_edge<'life0, 'life1, 'async_trait>(
        &'life0 self,
        edge: &'life1 Edge,
    ) -> Pin<Box<dyn Future<Output = Result<Edge>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn get_edges_from<'life0, 'life1, 'async_trait>(
        &'life0 self,
        node_id: NodeId,
        edge_type: Option<&'life1 str>,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn get_edges_to<'life0, 'life1, 'async_trait>(
        &'life0 self,
        node_id: NodeId,
        edge_type: Option<&'life1 str>,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn get_neighbors<'life0, 'life1, 'async_trait>(
        &'life0 self,
        node_id: NodeId,
        edge_type: Option<&'life1 str>,
        direction: EdgeDirection,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn search_nodes<'life0, 'life1, 'async_trait>(
        &'life0 self,
        query: &'life1 SearchQuery,
    ) -> Pin<Box<dyn Future<Output = Result<SearchResults<Node>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}

Required Methods§

Source

fn create_node<'life0, 'life1, 'async_trait>( &'life0 self, node: &'life1 Node, ) -> Pin<Box<dyn Future<Output = Result<Node>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn get_node<'life0, 'async_trait>( &'life0 self, id: NodeId, ) -> Pin<Box<dyn Future<Output = Result<Node>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn update_node<'life0, 'life1, 'async_trait>( &'life0 self, node: &'life1 Node, ) -> Pin<Box<dyn Future<Output = Result<Node>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn delete_node<'life0, 'async_trait>( &'life0 self, id: NodeId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn query_nodes<'life0, 'life1, 'async_trait>( &'life0 self, query: &'life1 GraphQuery, ) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn create_edge<'life0, 'life1, 'async_trait>( &'life0 self, edge: &'life1 Edge, ) -> Pin<Box<dyn Future<Output = Result<Edge>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn get_edges_from<'life0, 'life1, 'async_trait>( &'life0 self, node_id: NodeId, edge_type: Option<&'life1 str>, ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn get_edges_to<'life0, 'life1, 'async_trait>( &'life0 self, node_id: NodeId, edge_type: Option<&'life1 str>, ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn get_neighbors<'life0, 'life1, 'async_trait>( &'life0 self, node_id: NodeId, edge_type: Option<&'life1 str>, direction: EdgeDirection, ) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn search_nodes<'life0, 'life1, 'async_trait>( &'life0 self, query: &'life1 SearchQuery, ) -> Pin<Box<dyn Future<Output = Result<SearchResults<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Implementors§