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StandingRoots

Struct StandingRoots 

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pub struct StandingRoots { /* private fields */ }
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The sole state owner for standing roots. subc::standing invokes this at startup and from the existing subc maintenance timer; daemonless paths may read the same durable rows but cannot start background maintenance here.

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impl StandingRoots

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pub fn reconcile( &self, config: &Config, ) -> Result<StandingReconcileReport, StandingRootsError>

Reconcile one validated user-tier configuration snapshot. A configuration replacement revokes stale admissions before any obsolete worker can publish; new kinds remain durably strict until their own verification.

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pub fn entries(&self) -> Vec<StandingRootEntry>

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pub fn admit_build(&self, literal_path: &str) -> Option<StandingBuildAdmission>

Admit a standing build and capture its lifecycle epoch. The caller must carry publication.admission_epoch through its Standing limiter permit.

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pub fn begin_case_a_bind( &self, literal_path: &str, ) -> Result<BindTransition, StandingRootsError>

Begin a session bind by revoking standing admissions, advancing the publication epoch, marking relevant freshness rows, and signaling cancellation. The bounded worker join occurs after releasing the lock.

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pub fn wait_for_case_a_checkpoint( &self, literal_path: &str, ) -> Result<bool, StandingRootsError>

Bind may wait for one checkpoint acknowledgement but never indefinitely.

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pub fn resume_after_session( &self, literal_path: &str, session_maintained: &[IndexKind], ) -> Result<(), StandingRootsError>

Resume standing ownership after a session unbind. Any standing kind that the session did not prove current is set strict before the next pass.

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pub fn mark_observation_gap( &self, literal_path: &str, kinds: &[IndexKind], ) -> Result<(), StandingRootsError>

Mark an observation gap such as suspension/resume, a watcher gap (for a root that has a watcher), or CLI-snapshot-to-query handoff. This durable set is paired with record_strict_verification below.

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pub fn record_strict_verification( &self, literal_path: &str, kind: IndexKind, ) -> Result<(), StandingRootsError>

Clear a durable gap only after a successful current-state strict verify. The outcome timestamp and clear share one SQLite transaction in the standing-roots database API, so a crash before commit leaves the flag set.

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pub fn route_explicit_path( &self, query_path: &Path, kind: IndexKind, ) -> Result<StandingRoute, StandingRouteError>

Route an explicit path through overlapping entries by deepest recorded path then configuration order. If no candidate supports the requested kind, preserve the deepest entry in the typed unavailable result.

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pub fn publish_if_current<R>( &self, literal_path: &str, admission: StandingPublicationAdmission, writer_lease: &WriterLease, fingerprint_is_current: impl FnOnce() -> bool, generation_is_current: impl FnOnce() -> bool, publish_and_rename: impl FnOnce() -> R, ) -> Result<Option<R>, StandingRootsError>

Execute a standing publication while ArtifactPublishEpoch holds its exclusive per-root mutex continuously across WriterLease validation, admission comparison, caller-supplied fingerprint/generation comparisons, and the final rename closure. A failed comparison is a no-op.

Trait Implementations§

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impl Clone for StandingRoots

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fn clone(&self) -> StandingRoots

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for StandingRoots

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fn default() -> StandingRoots

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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