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SemanticIndex

Struct SemanticIndex 

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pub struct SemanticIndex { /* private fields */ }
Expand description

The semantic index — stores embeddings for all symbols in a project. Borrow-only roots retain only a root path plus an Arc to immutable relative data.

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impl SemanticIndex

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pub fn new(project_root: PathBuf, dimension: usize) -> Self

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pub fn entry_count(&self) -> usize

Number of embedded symbol entries.

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pub fn estimated_memory(&self) -> MemoryEstimate

Estimate resident semantic-index bytes from the vectors and metadata actually held by each entry. This intentionally excludes allocator and hash-table bucket overhead, which are not cheaply observable.

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pub fn indexed_file_count(&self) -> usize

Number of files currently tracked by the semantic index.

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pub fn status_label(&self) -> &'static str

Human-readable status label for the index.

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pub fn build<F>( project_root: &Path, files: &[PathBuf], embed_fn: &mut F, max_batch_size: usize, ) -> Result<Self, String>
where F: FnMut(Vec<String>) -> Result<Vec<Vec<f32>>, String>,

Build the semantic index from a set of files using the provided embedding function. embed_fn takes a batch of texts and returns a batch of embedding vectors.

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pub fn build_with_progress<F, P>( project_root: &Path, files: &[PathBuf], embed_fn: &mut F, max_batch_size: usize, progress: &mut P, ) -> Result<Self, String>
where F: FnMut(Vec<String>) -> Result<Vec<Vec<f32>>, String>, P: FnMut(usize, usize),

Build the semantic index and report embedding progress using entry counts.

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pub fn refresh_stale_files<F, P>( &mut self, project_root: &Path, current_files: &[PathBuf], embed_fn: &mut F, max_batch_size: usize, progress: &mut P, ) -> Result<RefreshSummary, String>
where F: FnMut(Vec<String>) -> Result<Vec<Vec<f32>>, String>, P: FnMut(usize, usize),

Incrementally refresh entries for changed/new files only, preserving cached embeddings for unchanged files. Used when loading the index from disk and finding that a small fraction of files have moved on, deleted, or appeared.

Returns RefreshSummary describing what changed. On success, self is mutated in place and remains a valid index.

current_files is the full set of files the project considers indexable (typically walk_project_files(...)). Files in the cache that are no longer in this set are treated as deleted.

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pub fn refresh_invalidated_files<F, P>( &mut self, project_root: &Path, paths: &[PathBuf], embed_fn: &mut F, max_batch_size: usize, max_files: usize, progress: &mut P, ) -> Result<InvalidatedFilesRefresh, String>
where F: FnMut(Vec<String>) -> Result<Vec<Vec<f32>>, String>, P: FnMut(usize, usize),

Refresh exactly the files invalidated by the live watcher, without treating the provided path list as the whole project. This is the watcher-side counterpart to refresh_stale_files: it drops any stale entries for the requested paths from this in-memory index, re-extracts whatever still exists on disk, embeds those chunks, and returns the delta needed for another in-memory index to apply the same update.

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pub fn apply_refresh_update( &mut self, added_entries: Vec<EmbeddingEntry>, updated_metadata: Vec<(PathBuf, FileFreshness)>, completed_paths: &[PathBuf], )

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pub fn search(&self, query_vector: &[f32], top_k: usize) -> Vec<SemanticResult>

Search the index with a query embedding, returning top-K results sorted by relevance

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pub fn len(&self) -> usize

Number of indexed entries

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pub fn is_file_stale(&self, file: &Path) -> bool

Check if a file needs re-indexing based on mtime/size

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pub fn remove_file(&mut self, file: &Path)

Remove entries for a specific file

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pub fn invalidate_file(&mut self, file: &Path)

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pub fn dimension(&self) -> usize

Get the embedding dimension

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pub fn fingerprint(&self) -> Option<&SemanticIndexFingerprint>

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pub fn backend_label(&self) -> Option<&str>

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pub fn model_label(&self) -> Option<&str>

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pub fn set_fingerprint(&mut self, fingerprint: SemanticIndexFingerprint)

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pub fn write_to_disk(&self, storage_dir: &Path, project_key: &str) -> bool

Write the semantic index to disk using atomic temp+rename pattern. Empty indexes are persisted too so a completed rebuild cannot leave an older non-empty snapshot visible to the next process.

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pub fn read_from_disk( storage_dir: &Path, project_key: &str, current_canonical_root: &Path, is_worktree_bridge: bool, expected_fingerprint: Option<&str>, ) -> Option<Self>

Read the semantic index from disk

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pub fn to_bytes(&self) -> Vec<u8>

Serialize the index to bytes for disk persistence

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pub fn from_bytes( data: &[u8], current_canonical_root: &Path, ) -> Result<Self, String>

Deserialize the index from bytes

Trait Implementations§

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impl Clone for SemanticIndex

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fn clone(&self) -> SemanticIndex

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SemanticIndex

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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