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DocumentStore

Struct DocumentStore 

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pub struct DocumentStore { /* private fields */ }
Expand description

Tracks document state for LSP synchronization.

LSP requires:

  1. didOpen before didChange (document must be opened first)
  2. Version numbers must be monotonically increasing
  3. Full content sent with each change (TextDocumentSyncKind::Full)

This store ALSO records (mtime, size, content hash) at sync time so callers can detect disk drift via is_stale_on_disk() and resync stale entries before issuing pull-diagnostic requests against potentially stale server state.

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impl DocumentStore

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pub fn new() -> Self

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pub fn is_open(&self, path: &Path) -> bool

Check if a document is already opened (tracked).

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pub fn open(&mut self, path: PathBuf) -> i32

Open a new document, recording the current on-disk metadata/hash. Returns the initial version (0). If the file’s metadata cannot be read, the document is still tracked but mtime/size will be None, which causes is_stale_on_disk() to conservatively report stale on the next check (forcing a resync).

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pub fn bump_version(&mut self, path: &Path) -> Option<i32>

Bump the version for an already-open document and refresh the recorded mtime/size/hash from disk (the caller is presumed to be sending a didChange with fresh content right after this call). Returns the new version, or None if the document is not open.

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pub fn version(&self, path: &Path) -> Option<i32>

Get current version, or None if not open.

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pub fn entry(&self, path: &Path) -> Option<&DocumentEntry>

Get the full document entry, or None if not open.

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pub fn close(&mut self, path: &Path) -> Option<i32>

Close a document and remove from tracking. Returns the last known version, or None if the document was not open.

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pub fn open_documents(&self) -> Vec<&PathBuf>

Get all open document paths.

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pub fn is_stale_on_disk(&self, path: &Path) -> bool

Returns true if the document is currently open AND its on-disk metadata differs from what we recorded at the last sync. Use this before issuing pull diagnostics to decide whether bump_version + didChange is needed first.

Conservative semantics: returns true if the file used to have known metadata but cannot be read now (e.g. deleted or permission error), or if we never recorded metadata for the open entry.

Trait Implementations§

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impl Debug for DocumentStore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DocumentStore

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fn default() -> DocumentStore

Returns the “default value” for a type. Read more

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impl<T> Any for T
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Set the background color generically. Read more
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Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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