pub enum ActorState {
Starting,
Ready,
Busy,
WaitingInput,
Closed,
Blocked,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for ActorState
impl Clone for ActorState
impl Copy for ActorState
Source§impl Debug for ActorState
impl Debug for ActorState
Source§impl<'de> Deserialize<'de> for ActorState
impl<'de> Deserialize<'de> for ActorState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for ActorState
Source§impl PartialEq for ActorState
impl PartialEq for ActorState
Source§impl Serialize for ActorState
impl Serialize for ActorState
impl StructuralPartialEq for ActorState
Auto Trait Implementations§
impl Forget for ActorState
impl Freeze for ActorState
impl RefUnwindSafe for ActorState
impl Send for ActorState
impl Sync for ActorState
impl Unpin for ActorState
impl UnsafeUnpin for ActorState
impl UnwindSafe for ActorState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.