pub struct RequestIsEmpty;Expand description
检查三区是否全部为空。
Trait Implementations§
Source§impl<B: ContextBackend> Message<RequestIsEmpty> for AgentContext<B>
impl<B: ContextBackend> Message<RequestIsEmpty> for AgentContext<B>
Auto Trait Implementations§
impl Freeze for RequestIsEmpty
impl RefUnwindSafe for RequestIsEmpty
impl Send for RequestIsEmpty
impl Sync for RequestIsEmpty
impl Unpin for RequestIsEmpty
impl UnsafeUnpin for RequestIsEmpty
impl UnwindSafe for RequestIsEmpty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<A, T> DynMessage<A> for T
impl<A, T> DynMessage<A> for T
Source§fn handle_dyn<'a>(
self: Box<T>,
state: &'a mut A,
actor_ref: ActorRef<A>,
tx: Option<Sender<Result<Box<dyn Any + Send>, SendError<Box<dyn Any + Send>, Box<dyn Any + Send>>>>>,
stop: &'a mut bool,
) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn ReplyError>>> + Send + 'a>>
fn handle_dyn<'a>( self: Box<T>, state: &'a mut A, actor_ref: ActorRef<A>, tx: Option<Sender<Result<Box<dyn Any + Send>, SendError<Box<dyn Any + Send>, Box<dyn Any + Send>>>>>, stop: &'a mut bool, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn ReplyError>>> + Send + 'a>>
Handles the dyn message with the provided actor state, ref, and reply sender.