#[non_exhaustive]pub struct Gba {
pub graphics: GraphicsDist,
pub mixer: MixerController,
pub save: SaveManager,
pub timers: TimerController,
}
Expand description
Controls access to the Game Boy Advance’s hardware.
This struct exists to make it the borrow checker’s responsibility to ensure no clashes of global resources.
It will be created for you via the #[agb::entry]
attribute.
§Examples
#![no_std]
#![no_main]
use agb::Gba;
#[agb::entry]
fn main(mut gba: Gba) -> ! {
// Do whatever you need to do with gba
loop {
agb::halt();
}
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.graphics: GraphicsDist
Manages access to the Game Boy Advance’s display hardware
mixer: MixerController
Manages access to the Game Boy Advance’s direct sound mixer for playing raw wav files.
save: SaveManager
Manages access to the Game Boy Advance cartridge’s save chip.
timers: TimerController
Manages access to the Game Boy Advance’s 4 timers.