Struct Object

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pub struct Object { /* private fields */ }
Expand description

An object that can be shown on the screen

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impl Object

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pub fn show(&self, frame: &mut GraphicsFrame<'_>)

Show the object on the current frame

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pub fn new(sprite: impl Into<SpriteVram>) -> Self

Creates an unmanaged object from a sprite in vram.

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pub fn set_hflip(&mut self, flip: bool) -> &mut Self

Sets the horizontal flip, note that this only has a visible affect in Normal mode.
Use hflip to get the value

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pub fn hflip(&self) -> bool

Returns the horizontal flip
Use set_hflip to set the value

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pub fn set_vflip(&mut self, flip: bool) -> &mut Self

Sets the vertical flip, note that this only has a visible affect in Normal mode.
Use vflip to get the value

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pub fn vflip(&self) -> bool

Returns the vertical flip
Use set_vflip to set the value

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pub fn set_priority(&mut self, priority: Priority) -> &mut Self

Sets the priority of the object relative to the backgrounds priority.
Use priority to get the value

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pub fn priority(&self) -> Priority

Returns the priority of the object
Use set_priority to set the value

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pub fn set_pos(&mut self, position: impl Into<Vector2D<i32>>) -> &mut Self

Sets the position of the object.
Use pos to get the value

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pub fn pos(&self) -> Vector2D<i32>

Returns the position of the object
Use set_pos to set the value

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pub fn set_sprite(&mut self, sprite: impl Into<SpriteVram>) -> &mut Self

Sets the current sprite for the object.

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pub fn set_graphics_mode(&mut self, mode: GraphicsMode) -> &mut Self

Sets the graphics mode of the object

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impl Clone for Object

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fn clone(&self) -> Object

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Object

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Object

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impl !RefUnwindSafe for Object

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impl !Send for Object

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impl !Sync for Object

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impl Unpin for Object

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impl !UnwindSafe for Object

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.