#[repr(C)]pub struct Vector2D<T>where
T: Number,{
pub x: T,
pub y: T,
}Expand description
A vector of two points: (x, y) represented by integers or fixed point numbers
Fields§
§x: TThe x coordinate
y: TThe y coordinate
Implementations§
Source§impl<T> Vector2D<T>
impl<T> Vector2D<T>
Sourcepub fn manhattan_distance(self) -> T
pub fn manhattan_distance(self) -> T
Calculates the manhattan (or taxicab) distance, x.abs() + y.abs().
let v1: Vector2D<Num<i32, 8>> = (num!(3.), num!(4.)).into();
assert_eq!(v1.manhattan_distance(), 7.into());Source§impl<I, const N: usize> Vector2D<Num<I, N>>where
I: FixedWidthUnsignedInteger,
impl<I, const N: usize> Vector2D<Num<I, N>>where
I: FixedWidthUnsignedInteger,
Sourcepub fn trunc(self) -> Vector2D<I>
pub fn trunc(self) -> Vector2D<I>
Truncates the x and y coordinate, see Num::trunc
let v1: Vector2D<Num<i32, 8>> = (num!(1.56), num!(-2.2)).into();
let v2: Vector2D<i32> = (1, -2).into();
assert_eq!(v1.trunc(), v2);Sourcepub fn floor(self) -> Vector2D<I>
pub fn floor(self) -> Vector2D<I>
Floors the x and y coordinate, see Num::floor
let v1: Vector2D<Num<i32, 8>> = vec2(num!(1.56), num!(-2.2));
let v2: Vector2D<i32> = (1, -3).into();
assert_eq!(v1.floor(), v2);Sourcepub fn round(self) -> Vector2D<I>
pub fn round(self) -> Vector2D<I>
Rounds the x and y coordinate, see Num::round
let v1: Vector2D<Num<i32, 8>> = vec2(num!(1.56), num!(-2.2));
let v2: Vector2D<i32> = (2, -2).into();
assert_eq!(v1.round(), v2);Sourcepub fn try_change_base<J, const M: usize>(self) -> Option<Vector2D<Num<J, M>>>where
J: FixedWidthUnsignedInteger + TryFrom<I>,
pub fn try_change_base<J, const M: usize>(self) -> Option<Vector2D<Num<J, M>>>where
J: FixedWidthUnsignedInteger + TryFrom<I>,
Attempts to change the base returning None if the numbers cannot be represented
Source§impl<const N: usize> Vector2D<Num<i32, N>>
impl<const N: usize> Vector2D<Num<i32, N>>
Sourcepub fn magnitude(self) -> Num<i32, N>
pub fn magnitude(self) -> Num<i32, N>
Calculates the magnitude by square root
let v1: Vector2D<Num<i32, 8>> = (num!(3.), num!(4.)).into();
assert_eq!(v1.magnitude(), 5.into());Sourcepub fn fast_magnitude(self) -> Num<i32, N>
pub fn fast_magnitude(self) -> Num<i32, N>
Calculates the magnitude of a vector using the alpha max plus beta min algorithm this has a maximum error of less than 4% of the true magnitude, probably depending on the size of your fixed point approximation
let v1: Vector2D<Num<i32, 8>> = (num!(3.), num!(4.)).into();
assert!(v1.fast_magnitude() > num!(4.9) && v1.fast_magnitude() < num!(5.1));Sourcepub fn normalise(self) -> Vector2D<Num<i32, N>>
pub fn normalise(self) -> Vector2D<Num<i32, N>>
Normalises the vector to magnitude of one by performing a square root, due to fixed point imprecision this magnitude may not be exactly one
let v1: Vector2D<Num<i32, 8>> = (num!(4.), num!(4.)).into();
assert_eq!(v1.normalise().magnitude(), 1.into());Sourcepub fn fast_normalise(self) -> Vector2D<Num<i32, N>>
pub fn fast_normalise(self) -> Vector2D<Num<i32, N>>
Normalises the vector to magnitude of one using Vector2D::fast_magnitude.
let v1: Vector2D<Num<i32, 8>> = (num!(4.), num!(4.)).into();
assert_eq!(v1.fast_normalise().magnitude(), 1.into());Source§impl<T> Vector2D<T>where
T: Number,
impl<T> Vector2D<T>where
T: Number,
Sourcepub fn change_base<U>(self) -> Vector2D<U>where
U: Number + From<T>,
pub fn change_base<U>(self) -> Vector2D<U>where
U: Number + From<T>,
Converts the representation of the vector to another type
let v1: Vector2D<i16> = vec2(1, 2);
let v2: Vector2D<i32> = v1.change_base();Source§impl<I, const N: usize> Vector2D<Num<I, N>>where
I: FixedWidthSignedInteger,
impl<I, const N: usize> Vector2D<Num<I, N>>where
I: FixedWidthSignedInteger,
Source§impl<T> Vector2D<T>where
T: Number,
impl<T> Vector2D<T>where
T: Number,
Sourcepub const fn new(x: T, y: T) -> Vector2D<T>
pub const fn new(x: T, y: T) -> Vector2D<T>
Created a vector from the given coordinates.
You should use vec2() instead.
let v = Vector2D::new(1, 2);
assert_eq!(v.x, 1);
assert_eq!(v.y, 2);Sourcepub fn get(self) -> (T, T)
pub fn get(self) -> (T, T)
Returns the tuple of the coordinates
let v = vec2(1, 2);
assert_eq!(v.get(), (1, 2));Sourcepub fn hadamard(self, other: Vector2D<T>) -> Vector2D<T>
pub fn hadamard(self, other: Vector2D<T>) -> Vector2D<T>
Calculates the hadamard product of two vectors
let v1 = vec2(2, 3);
let v2 = vec2(4, 5);
let r = v1.hadamard(v2);
assert_eq!(r, vec2(v1.x * v2.x, v1.y * v2.y));Sourcepub fn dot(self, b: Vector2D<T>) -> T
pub fn dot(self, b: Vector2D<T>) -> T
Calculates the dot product / scalar product of two vectors
use agb_fixnum::vec2;
let v1 = vec2(3, 5);
let v2 = vec2(7, 11);
let dot = v1.dot(v2);
assert_eq!(dot, 76);The dot product for vectors A and B is defined as
Ax × Bx + Ay × By.
Sourcepub fn cross(self, b: Vector2D<T>) -> T
pub fn cross(self, b: Vector2D<T>) -> T
Calculates the z component of the cross product / vector product of two vectors
use agb_fixnum::vec2;
let v1 = vec2(3, 5);
let v2 = vec2(7, 11);
let dot = v1.cross(v2);
assert_eq!(dot, -2);The z component cross product for vectors A and B is defined as
Ax × By - Ay × Bx.
Normally the cross product / vector product is itself a vector. This is in the 3D case where the cross product of two vectors is perpendicular to both vectors. The only vector perpendicular to two 2D vectors is purely in the z direction, hence why this method only returns that component. The x and y components are always zero.
Sourcepub fn swap(self) -> Vector2D<T>
pub fn swap(self) -> Vector2D<T>
Swaps the x and y coordinate
let v1 = vec2(2, 3);
assert_eq!(v1.swap(), vec2(3, 2));Sourcepub fn magnitude_squared(self) -> T
pub fn magnitude_squared(self) -> T
Calculates the magnitude squared, ie (xx + yy)
let v1: Vector2D<Num<i32, 8>> = (num!(3.), num!(4.)).into();
assert_eq!(v1.magnitude_squared(), 25.into());Trait Implementations§
Source§impl<T> AddAssign for Vector2D<T>where
T: Number,
impl<T> AddAssign for Vector2D<T>where
T: Number,
Source§fn add_assign(&mut self, rhs: Vector2D<T>)
fn add_assign(&mut self, rhs: Vector2D<T>)
+= operation. Read moreSource§impl<'de, T> Deserialize<'de> for Vector2D<T>where
T: Number + Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Vector2D<T>where
T: Number + Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Vector2D<T>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Vector2D<T>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl<T, U> DivAssign<U> for Vector2D<T>where
T: Number<Output = T> + Div<U>,
U: Copy,
impl<T, U> DivAssign<U> for Vector2D<T>where
T: Number<Output = T> + Div<U>,
U: Copy,
Source§fn div_assign(&mut self, rhs: U)
fn div_assign(&mut self, rhs: U)
/= operation. Read moreSource§impl<I, const N: usize> From<Vector2D<I>> for Vector2D<Num<I, N>>where
I: FixedWidthUnsignedInteger,
impl<I, const N: usize> From<Vector2D<I>> for Vector2D<Num<I, N>>where
I: FixedWidthUnsignedInteger,
Source§impl<T: SignedNumber> Mul<Vector2D<T>> for AffineMatrix<T>
impl<T: SignedNumber> Mul<Vector2D<T>> for AffineMatrix<T>
Source§impl<T, U> MulAssign<U> for Vector2D<T>where
T: Number<Output = T> + Mul<U>,
U: Copy,
impl<T, U> MulAssign<U> for Vector2D<T>where
T: Number<Output = T> + Mul<U>,
U: Copy,
Source§fn mul_assign(&mut self, rhs: U)
fn mul_assign(&mut self, rhs: U)
*= operation. Read moreSource§impl<T> Serialize for Vector2D<T>
impl<T> Serialize for Vector2D<T>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl<T> SubAssign for Vector2D<T>where
T: Number,
impl<T> SubAssign for Vector2D<T>where
T: Number,
Source§fn sub_assign(&mut self, rhs: Vector2D<T>)
fn sub_assign(&mut self, rhs: Vector2D<T>)
-= operation. Read moreimpl<T> Copy for Vector2D<T>where
T: Copy + Number,
impl<T> Eq for Vector2D<T>where
T: Eq + Number,
impl<T> StructuralPartialEq for Vector2D<T>where
T: Number,
Auto Trait Implementations§
impl<T> Freeze for Vector2D<T>where
T: Freeze,
impl<T> RefUnwindSafe for Vector2D<T>where
T: RefUnwindSafe,
impl<T> Send for Vector2D<T>where
T: Send,
impl<T> Sync for Vector2D<T>where
T: Sync,
impl<T> Unpin for Vector2D<T>where
T: Unpin,
impl<T> UnwindSafe for Vector2D<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)