Struct agb::timer::TimerController

source ·
#[non_exhaustive]
pub struct TimerController {}

Implementations§

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impl TimerController

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pub fn timers(&mut self) -> Timers<'_>

Examples found in repository?
examples/object_text_render.rs (line 33)
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fn main(mut gba: agb::Gba) -> ! {
    let (mut unmanaged, _sprites) = gba.display.object.get_unmanaged();

    let mut palette = [0x0; 16];
    palette[1] = 0xFF_FF;
    palette[2] = 0x00_FF;
    let palette = Palette16::new(palette);
    let palette = PaletteVram::new(&palette).unwrap();

    let timer = gba.timers.timers();
    let mut timer: agb::timer::Timer = timer.timer2;

    timer.set_enabled(true);
    timer.set_divider(agb::timer::Divider::Divider256);

    let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
    let start = timer.value();

    let player_name = "You";
    let _ = writeln!(
            wr,
            "Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
            change2 = ChangeColour::new(2),
            change1 = ChangeColour::new(1),
        );
    let end = timer.value();

    agb::println!(
        "Write took {} cycles",
        256 * (end.wrapping_sub(start) as u32)
    );

    let vblank = agb::interrupt::VBlank::get();
    let mut input = agb::input::ButtonController::new();

    let start = timer.value();

    wr.layout((WIDTH, 40), TextAlignment::Justify, 2);
    let end = timer.value();

    agb::println!(
        "Layout took {} cycles",
        256 * (end.wrapping_sub(start) as u32)
    );

    let mut line_done = false;
    let mut frame = 0;

    loop {
        vblank.wait_for_vblank();
        input.update();
        let oam = &mut unmanaged.iter();
        wr.commit(oam);

        let start = timer.value();
        if frame % 4 == 0 {
            line_done = !wr.next_letter_group();
        }
        if line_done && input.is_just_pressed(Button::A) {
            line_done = false;
            wr.pop_line();
        }
        wr.update((0, HEIGHT - 40));
        let end = timer.value();

        frame += 1;

        agb::println!(
            "Took {} cycles, line done {}",
            256 * (end.wrapping_sub(start) as u32),
            line_done
        );
    }
}

Auto Trait Implementations§

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impl RefUnwindSafe for TimerController

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impl Send for TimerController

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impl Sync for TimerController

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impl Unpin for TimerController

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impl UnwindSafe for TimerController

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.