Struct agb::Gba

source ·
#[non_exhaustive]
pub struct Gba { pub display: Display, pub sound: Sound, pub mixer: MixerController, pub save: SaveManager, pub timers: TimerController, pub dma: DmaController, }
Expand description

The Gba struct is used to control access to the Game Boy Advance’s hardware in a way which makes it the borrow checker’s responsibility to ensure no clashes of global resources.

This is will be created for you via the #[agb::entry] attribute.

§Examples

#![no_std]
#![no_main]

use agb::Gba;

#[agb::entry]
fn main(mut gba: Gba) -> ! {
    // Do whatever you need to do with gba

    loop {}
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§display: Display

Manages access to the Game Boy Advance’s display hardware

§sound: Sound

Manages access to the Game Boy Advance’s beeps and boops sound hardware as part of the original Game Boy’s sound chip (the DMG).

§mixer: MixerController

Manages access to the Game Boy Advance’s direct sound mixer for playing raw wav files.

§save: SaveManager

Manages access to the Game Boy Advance cartridge’s save chip.

§timers: TimerController

Manages access to the Game Boy Advance’s 4 timers.

§dma: DmaController

Manages access to the Game Boy Advance’s DMA

Auto Trait Implementations§

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impl RefUnwindSafe for Gba

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impl Send for Gba

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impl Sync for Gba

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impl Unpin for Gba

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impl UnwindSafe for Gba

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.