pub struct Sprite { /* private fields */ }
Expand description
Sprite data. Refers to the palette, pixel data, and the size of the sprite.
Implementations§
source§impl Sprite
impl Sprite
sourcepub fn size(&self) -> Size
pub fn size(&self) -> Size
Gives the size of the sprite
Examples found in repository?
examples/sprites.rs (line 86)
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fn all_tags(gfx: &OamManaged) {
let mut input = agb::input::ButtonController::new();
let mut objs = Vec::new();
for (i, v) in TAG_MAP.values().enumerate() {
let x = (i % 7) as i32;
let y = (i / 7) as i32;
let sprite = v.sprite(0);
let (size_x, size_y) = sprite.size().to_width_height();
let (size_x, size_y) = (size_x as i32, size_y as i32);
let mut obj = gfx.object_sprite(sprite);
obj.show();
obj.set_position((x * 32 + 16 - size_x / 2, y * 32 + 16 - size_y / 2).into());
objs.push((obj, v));
}
let mut count = 0;
let mut image = 0;
let vblank = agb::interrupt::VBlank::get();
loop {
vblank.wait_for_vblank();
input.update();
if input.is_just_pressed(agb::input::Button::A) {
break;
}
count += 1;
if count % 5 == 0 {
image += 1;
for (obj, tag) in objs.iter_mut() {
obj.set_sprite(gfx.sprite(tag.animation_sprite(image)));
}
gfx.commit();
}
}
}