pub struct AnimationManager { /* private fields */ }Expand description
Manages a collection of active animations.
Implementations§
Source§impl AnimationManager
impl AnimationManager
pub fn new() -> Self
pub fn add(&mut self, anim: Animation)
Sourcepub fn tick(&mut self, dt: Duration) -> Vec<(String, f64)>
pub fn tick(&mut self, dt: Duration) -> Vec<(String, f64)>
Tick all animations by dt, remove completed ones. Returns values keyed by id.
pub fn get(&self, id: &str) -> Option<&Animation>
pub fn cancel(&mut self, id: &str)
pub fn active_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AnimationManager
impl RefUnwindSafe for AnimationManager
impl Send for AnimationManager
impl Sync for AnimationManager
impl Unpin for AnimationManager
impl UnsafeUnpin for AnimationManager
impl UnwindSafe for AnimationManager
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