pub struct GpuTextureDescriptor {
pub label: Option<String>,
pub size: Extent3d,
pub mip_level_count: u32,
pub sample_count: u32,
pub dimension: TextureDimension,
pub format: TextureFormat,
pub usage: TextureUsages,
pub view_formats: Vec<TextureFormat>,
}Expand description
Describes how to create a GPU texture.
Fields§
§label: Option<String>§size: Extent3d§mip_level_count: u32§sample_count: u32§dimension: TextureDimension§format: TextureFormat§usage: TextureUsages§view_formats: Vec<TextureFormat>Trait Implementations§
Source§impl Clone for GpuTextureDescriptor
impl Clone for GpuTextureDescriptor
Source§fn clone(&self) -> GpuTextureDescriptor
fn clone(&self) -> GpuTextureDescriptor
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GpuTextureDescriptor
impl Debug for GpuTextureDescriptor
Auto Trait Implementations§
impl Freeze for GpuTextureDescriptor
impl RefUnwindSafe for GpuTextureDescriptor
impl Send for GpuTextureDescriptor
impl Sync for GpuTextureDescriptor
impl Unpin for GpuTextureDescriptor
impl UnsafeUnpin for GpuTextureDescriptor
impl UnwindSafe for GpuTextureDescriptor
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
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T: Any,
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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