pub struct Camera { /* private fields */ }Expand description
A 3D camera with position, target, and projection.
Implementations§
Source§impl Camera
impl Camera
pub fn perspective(fov_y: f32, aspect: f32, near: f32, far: f32) -> Self
pub fn orthographic(width: f32, height: f32, near: f32, far: f32) -> Self
pub fn position(self, eye: [f32; 3]) -> Self
pub fn look_at(self, target: [f32; 3]) -> Self
pub fn up(self, up: [f32; 3]) -> Self
pub fn eye(&self) -> [f32; 3]
pub fn target(&self) -> [f32; 3]
pub fn projection(&self) -> Projection
pub fn fov_y(&self) -> f32
Sourcepub fn view_matrix(&self) -> [f32; 16]
pub fn view_matrix(&self) -> [f32; 16]
Compute a 4×4 view matrix (column-major) using a look-at transform.
Sourcepub fn projection_matrix(&self) -> [f32; 16]
pub fn projection_matrix(&self) -> [f32; 16]
Compute a 4×4 projection matrix (column-major).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnsafeUnpin for Camera
impl UnwindSafe for Camera
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