pub struct GpuTexture { /* private fields */ }Expand description
A GPU texture — 2D, 3D, or cube-map image data on the GPU.
Implementations§
Source§impl GpuTexture
impl GpuTexture
pub fn id(&self) -> u64
pub fn label(&self) -> Option<&str>
pub fn size(&self) -> Extent3d
pub fn format(&self) -> TextureFormat
pub fn dimension(&self) -> TextureDimension
pub fn mip_level_count(&self) -> u32
pub fn sample_count(&self) -> u32
pub fn usage(&self) -> TextureUsages
pub fn raw(&self) -> &Texture
Sourcepub fn create_view_default(&self) -> GpuTextureView
pub fn create_view_default(&self) -> GpuTextureView
Create a texture view with default settings.
Sourcepub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> GpuTextureView
pub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> GpuTextureView
Create a texture view with custom settings.
Trait Implementations§
Source§impl Discoverable for GpuTexture
impl Discoverable for GpuTexture
Source§fn schema(&self) -> WidgetSchema
fn schema(&self) -> WidgetSchema
Returns the schema describing this widget type.
Source§fn capabilities(&self) -> Vec<AgentCapability>
fn capabilities(&self) -> Vec<AgentCapability>
Returns the capabilities of this specific widget instance.
Source§fn actions(&self) -> Vec<AgentAction>
fn actions(&self) -> Vec<AgentAction>
Returns the actions available on this specific widget instance.
Source§fn semantic_role(&self) -> SemanticRole
fn semantic_role(&self) -> SemanticRole
Returns the semantic role of this widget.
Source§fn agent_state(&self) -> Value
fn agent_state(&self) -> Value
Returns the current state as a JSON value for agent inspection.
Source§fn execute_action(
&mut self,
action: &str,
_params: &Value,
) -> Result<Value, String>
fn execute_action( &mut self, action: &str, _params: &Value, ) -> Result<Value, String>
Attempt to execute a named action with the given JSON parameters.
Source§fn agent_id(&self) -> Option<&str>
fn agent_id(&self) -> Option<&str>
An optional unique identifier for this widget instance in the UI tree.
Source§fn accessibility_label(&self) -> Option<String>
fn accessibility_label(&self) -> Option<String>
An optional accessibility label for screen readers and agents.
Auto Trait Implementations§
impl Freeze for GpuTexture
impl !RefUnwindSafe for GpuTexture
impl Send for GpuTexture
impl Sync for GpuTexture
impl Unpin for GpuTexture
impl UnsafeUnpin for GpuTexture
impl !UnwindSafe for GpuTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more