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GpuComputePass

Struct GpuComputePass 

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pub struct GpuComputePass<'a> { /* private fields */ }
Expand description

A compute pass — encodes dispatch commands for GPGPU workloads.

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impl<'a> GpuComputePass<'a>

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pub fn set_pipeline(&mut self, pipeline: &'a GpuComputePipeline)

Set the active compute pipeline.

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pub fn set_bind_group( &mut self, index: u32, bind_group: &'a GpuBindGroup, offsets: &[u32], )

Set a bind group for the compute pipeline.

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pub fn dispatch_workgroups(&mut self, x: u32, y: u32, z: u32)

Dispatch compute work groups.

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pub fn dispatch_workgroups_indirect( &mut self, buffer: &'a GpuBuffer, offset: BufferAddress, )

Dispatch compute work groups indirectly from a buffer.

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pub fn set_push_constants(&mut self, offset: u32, data: &[u8])

Set push constants.

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pub fn raw(&self) -> &ComputePass<'a>

Access the underlying wgpu compute pass.

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pub fn raw_mut(&mut self) -> &mut ComputePass<'a>

Access the underlying wgpu compute pass mutably.

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impl<'a> Freeze for GpuComputePass<'a>

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impl<'a> !RefUnwindSafe for GpuComputePass<'a>

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impl<'a> Send for GpuComputePass<'a>

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impl<'a> Sync for GpuComputePass<'a>

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impl<'a> Unpin for GpuComputePass<'a>

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impl<'a> UnsafeUnpin for GpuComputePass<'a>

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impl<'a> !UnwindSafe for GpuComputePass<'a>

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