Struct aframe::shader::Shader

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pub struct Shader<'a, 'b, 'c> {
    pub schema: HashMap<Cow<'a, str>, ShaderProperty>,
    pub vertex_shader: Cow<'b, str>,
    pub fragment_shader: Cow<'c, str>,
}
Expand description

Provides all the tools necessary to define an Aframe shader. The maplit crate is recommended for simplifying shader definitions. See below:

use maplit::*;
use aframe::shader::*;

pub const SIMPLE_VS: &str = include_str!("./SOME_PATH/glsl/simple.vs");
pub const STROBE_FS: &str = include_str!("./SOME_PATH/glsl/strobe.fs");

Shader::new
(
    hashmap!
    {
        "speedMult".into() => ShaderProperty::number(IsUniform::Yes, 1.0.into()),
        "alpha".into() => ShaderProperty::number(IsUniform::Yes, 1.0.into()),
        "alpha2".into() => ShaderProperty::number(IsUniform::Yes, 1.0.into()),
        "color".into() => ShaderProperty::color(IsUniform::Yes, color::BLACK.into()),
        "color2".into() => ShaderProperty::color(IsUniform::Yes, color::WHITE.into()),
        "iTime".into() => ShaderProperty::time(IsUniform::Yes, None)
    }, 
    SIMPLE_VS.into(),
    STROBE_FS.into()
    // Calling `register` will send this data to the AFRAME.registerShader function.
).register("strobe")?;

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§schema: HashMap<Cow<'a, str>, ShaderProperty>§vertex_shader: Cow<'b, str>§fragment_shader: Cow<'c, str>

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impl<'a, 'b, 'c> Shader<'a, 'b, 'c>

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pub fn new( schema: HashMap<Cow<'a, str>, ShaderProperty>, vertex_shader: Cow<'b, str>, fragment_shader: Cow<'c, str> ) -> Self

Define a new shader.

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pub unsafe fn register(&self, name: &str) -> Result<(), Error>

Register a shader in aframe. Warning: Aframe must be initialized before this is called.

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impl<'a, 'b, 'c> Serialize for Shader<'a, 'b, 'c>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<'a, 'b, 'c> RefUnwindSafe for Shader<'a, 'b, 'c>

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impl<'a, 'b, 'c> Send for Shader<'a, 'b, 'c>

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impl<'a, 'b, 'c> Sync for Shader<'a, 'b, 'c>

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impl<'a, 'b, 'c> Unpin for Shader<'a, 'b, 'c>

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impl<'a, 'b, 'c> UnwindSafe for Shader<'a, 'b, 'c>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoPropValue<Option<T>> for T

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fn into_prop_value(self) -> Option<T>

Convert self to a value of a Properties struct.
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impl<T> IntoPropValue<T> for T

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fn into_prop_value(self) -> T

Convert self to a value of a Properties struct.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> HasAllProps<(), T> for T