pub struct Shader<'a, 'b, 'c> {
pub schema: HashMap<Cow<'a, str>, ShaderProperty>,
pub vertex_shader: Cow<'b, str>,
pub fragment_shader: Cow<'c, str>,
}
Expand description
Provides all the tools necessary to define an Aframe shader. The maplit crate is recommended for simplifying shader definitions. See below:
ⓘ
use maplit::*;
use aframe::shader::*;
pub const SIMPLE_VS: &str = include_str!("./SOME_PATH/glsl/simple.vs");
pub const STROBE_FS: &str = include_str!("./SOME_PATH/glsl/strobe.fs");
Shader::new
(
hashmap!
{
"speedMult".into() => ShaderProperty::number(IsUniform::Yes, 1.0.into()),
"alpha".into() => ShaderProperty::number(IsUniform::Yes, 1.0.into()),
"alpha2".into() => ShaderProperty::number(IsUniform::Yes, 1.0.into()),
"color".into() => ShaderProperty::color(IsUniform::Yes, color::BLACK.into()),
"color2".into() => ShaderProperty::color(IsUniform::Yes, color::WHITE.into()),
"iTime".into() => ShaderProperty::time(IsUniform::Yes, None)
},
SIMPLE_VS.into(),
STROBE_FS.into()
// Calling `register` will send this data to the AFRAME.registerShader function.
).register("strobe")?;
Fields§
§schema: HashMap<Cow<'a, str>, ShaderProperty>
§vertex_shader: Cow<'b, str>
§fragment_shader: Cow<'c, str>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a, 'b, 'c> RefUnwindSafe for Shader<'a, 'b, 'c>
impl<'a, 'b, 'c> Send for Shader<'a, 'b, 'c>
impl<'a, 'b, 'c> Sync for Shader<'a, 'b, 'c>
impl<'a, 'b, 'c> Unpin for Shader<'a, 'b, 'c>
impl<'a, 'b, 'c> UnwindSafe for Shader<'a, 'b, 'c>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self
to a value of a Properties
struct.source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self
to a value of a Properties
struct.