Struct DeviceObjects

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pub struct DeviceObjects { /* private fields */ }

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impl DeviceObjects

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pub fn init<F: Facade>( im_gui: &mut ImGui, ctx: &F, ) -> RendererResult<DeviceObjects>

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pub fn upload_vertex_buffer<F: Facade>( &mut self, ctx: &F, vtx_buffer: &[ImDrawVert], ) -> RendererResult<()>

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pub fn upload_index_buffer<F: Facade>( &mut self, ctx: &F, idx_buffer: &[ImDrawIdx], ) -> RendererResult<()>

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