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WgpuAppTexture

Struct WgpuAppTexture 

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pub struct WgpuAppTexture {
    pub texture: Arc<Texture>,
    pub view: Arc<TextureView>,
    /* private fields */
}
Expand description

Concrete wgpu-side AppTextureBackend. Holds the texture + view + a cached id so the runtime can downcast and pull what it needs without re-creating views per frame.

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§texture: Arc<Texture>

The app-owned texture. Held as Arc so AppTexture can be cheaply cloned into the El tree without releasing the GPU resource.

§view: Arc<TextureView>

Default 2D view over the full texture, created once at construction so the per-frame record path doesn’t allocate.

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impl AppTextureBackend for WgpuAppTexture

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fn id(&self) -> AppTextureId

Stable identity allocated by the constructor — must round-trip the same value on every call for the lifetime of self.
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fn size_px(&self) -> (u32, u32)

Pixel size of the underlying texture. The backend uses this for sanity checks; the widget rect comes from layout, not from here.
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fn format(&self) -> SurfaceFormat

Pixel format of the underlying texture. Used by the backend to pick a sampler / shader path.
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fn as_any(&self) -> &dyn Any

Downcast hatch for the backend’s record path. Each backend asserts the trait object is its own concrete type; mixing backends in one runtime is unsupported.
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fn backend_name(&self) -> &'static str

Human-readable concrete backend type for diagnostics.
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impl Debug for WgpuAppTexture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,