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MsaaTarget

Struct MsaaTarget 

Source
pub struct MsaaTarget {
    pub texture: Texture,
    pub view: TextureView,
    pub sample_count: u32,
    pub format: TextureFormat,
    pub size: Extent3d,
}
Expand description

A multisampled color attachment.

Hosts allocate one of these to match their resolve target’s extent and pass Self::view as the render pass view while binding their resolve target as resolve_target. On window resize, check Self::matches and reallocate when it returns false.

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§texture: Texture§view: TextureView§sample_count: u32§format: TextureFormat§size: Extent3d

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impl MsaaTarget

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pub fn new( device: &Device, format: TextureFormat, size: Extent3d, sample_count: u32, ) -> Self

Build a fresh multisampled color attachment sized to size. Usage is RENDER_ATTACHMENT only — multisampled textures cannot be sampled or copied directly; the resolve target is what the host reads back, presents, or samples.

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pub fn matches(&self, size: Extent3d) -> bool

True when this target’s extent matches the requested size — the idiomatic “do I need to reallocate after a resize?” check.

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