pub struct AppShader {
pub name: &'static str,
pub wgsl: &'static str,
pub samples_backdrop: bool,
pub samples_time: bool,
}Expand description
One custom shader registration, returned from App::shaders.
Fields§
§name: &'static str§wgsl: &'static str§samples_backdrop: boolReads the prior pass’s color target (@group(2) backdrop_tex).
Backends without backdrop support skip these.
samples_time: boolReads frame.time and so requires continuous redraw whenever
any node is bound to it. The runtime ORs this into
PrepareResult::needs_redraw per frame.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AppShader
impl RefUnwindSafe for AppShader
impl Send for AppShader
impl Sync for AppShader
impl Unpin for AppShader
impl UnsafeUnpin for AppShader
impl UnwindSafe for AppShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.