pub struct AnalogVisualizer {
pub stick_x: f32,
pub stick_y: f32,
pub deadzone: f32,
pub deadzone_shape: DeadzoneShape,
pub range_min: i32,
pub range_max: i32,
pub cache: Arc<Cache>,
}Expand description
Canvas-based analog stick visualizer
Displays the current stick position as a dot, with deadzone shown as a shaded region (circle or square). The outer circle represents the full range of motion.
Uses canvas::Cache to optimize rendering: static elements (outer circle, deadzone, axes) are cached and only redrawn when deadzone or shape changes. Only the stick position dot is redrawn every frame.
The cache is wrapped in Arc to allow sharing across widget instances since Cache doesn’t implement Clone.
Fields§
§stick_x: f32Current stick position X (-1.0 to 1.0)
stick_y: f32Current stick position Y (-1.0 to 1.0)
deadzone: f32Deadzone radius (0.0 to 1.0)
deadzone_shape: DeadzoneShapeDeadzone shape
range_min: i32Range minimum value (typically -32768)
range_max: i32Range maximum value (typically 32767)
cache: Arc<Cache>Cache for static elements (deadzone, axes, outer bounds) Wrapped in Arc for sharing across widget instances
Implementations§
Source§impl AnalogVisualizer
impl AnalogVisualizer
Sourcepub fn clear_cache(&self)
pub fn clear_cache(&self)
Clear the cached geometry.
Call this when deadzone or deadzone shape changes to force a redraw of the static background elements.
Trait Implementations§
Source§impl Default for AnalogVisualizer
impl Default for AnalogVisualizer
Source§impl<Message> Program<Message> for AnalogVisualizer
impl<Message> Program<Message> for AnalogVisualizer
Source§fn update(
&self,
_state: &mut Self::State,
_event: Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> (Status, Option<Message>)
fn update( &self, _state: &mut Self::State, _event: Event, _bounds: Rectangle, _cursor: Cursor, ) -> (Status, Option<Message>)
Source§fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry>
fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor, ) -> Vec<Geometry>
Source§fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, _bounds: Rectangle, _cursor: Cursor, ) -> Interaction
Auto Trait Implementations§
impl Freeze for AnalogVisualizer
impl !RefUnwindSafe for AnalogVisualizer
impl !Send for AnalogVisualizer
impl !Sync for AnalogVisualizer
impl Unpin for AnalogVisualizer
impl UnsafeUnpin for AnalogVisualizer
impl !UnwindSafe for AnalogVisualizer
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Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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